Function calc::drawing::draw_sprite_at
source · pub fn draw_sprite_at<T: Into<DrawableCharacter>>(
screen_buffer: &mut ScreenBuffer,
item: T,
x: u16,
y: u16
)
pub fn draw_sprite_at<T: Into<DrawableCharacter>>(
screen_buffer: &mut ScreenBuffer,
item: T,
x: u16,
y: u16
)